Intel


The CPU overclocking maniacs used liquid nitrogen to cool down the Intel processor. In liquid form, nitrogen boils at -196 Celsius. The canister used to cool the processor was set on top of the CPU, instead of a standard cooling system.
Looks like overclocking is the mood of the season. If we had the AOCC in Hong Kong recently, half the world away in France, a group of 13 hard core overclockers have managed to overclock a Intel Core 2 Quad 6600 2.4GHz processor to an outrageous 5.1 GHz! They were a part of the hardware review site Tom’s Hardware.
These maniacs used liquid nitrogen to cool down the Intel processor. In liquid form, nitrogen boils at -196 Celsius. The canister used to cool the processor was set on top of the CPU, instead of a standard cooling system. A DFI DK-P35 motherboard was used and was covered with foam to prevent it from being damaged due to condensation. The configuration had 1GB DIMM of DDR2 memory and a Geforce 8800 GTS 512MB graphics card. The team disabled two of the four cores of the processor and managed to stabilize its temperature at around -125 Celsius by pouring liquid nitrogen.
“So we hate to break it to the good guys at Tom’s Hardware, but while we’re impressed that they managed to overclock a 2.4GHz Intel Core 2 Quad 6600 to 5.1GHz using a cryogenic cooling system, it’s not nearly close to the world record they’re claiming — we’ve seen P4’s at up to 8.18GHz, and just a couple months ago someone jacked a Core 2 Extreme QX9775 on a Skulltrail board to 6GHz. Still, it’s always fun to watch people pour LNO2 over a mobo — video after the break.”

IDF has started and the first benchmarks of Nehalem are going to start popping up. It is without a doubt an impressive architecture with a much better platform to run on, but this CPU is not about giving you better frames per second in your favorite game than the Penryn family. Let me make that more clear: even when the GPU is not the bottleneck, it is likely that most games will not be significantly faster than on Penryn. We, the people behind it.anandtech.com will probably have the most fun with it, more than your favorite review crew at Anandtech.com :-) . And no, I have not seen any tests before I type this. Nehalem is about improving HPC, Database, and virtualization performance, and much less about gaming performance. Maybe this will change once games get some heavy physics threads, but not right away.

Why? Most Games are about fast caches and super integer performance. After all, most of the Floating point action is already happening on the GPU. The Core 2 CPUs were a huge step forward in integer performance (not the least because of memory disambiguation) compared to the CPUs of that time (P4 and K8). Nehalem is only a small step forward in integer performance, and the gains due to slightly increased integer performance are mostly negated by the new cache system. In a previous post I told you that most games really like the huge L2 of the Core family. With Nehalem they are getting a 32KB L1 with a 4 cycle latency, next a very small (compared to the older Intel CPUs) 256KB L2 cache with 12 cycle latency, and after that a pretty slow 40 cycle 8MB L3. When running on Penryn, they used to get a 3 cycle L1 and a 14 cycle 6144KB L2. The Penryn L2 is 24 times larger than on Nehalem!

So is Intel bringing out a quad-core for the IT and HPC crowd? Well, in a way I think the company needs to. While quad-core processors aren’t a fringe product any more, the problem is that we’re living in an era where dual-core is good enough and most software doesn’t deliver when it comes to scaling on a quad arrangement. At the moment no one buys a quad-core to make Microsoft Word run faster. Even gaming, an area that could well benefit from a couple of extra cores, hasn’t been revolutionized by quad-core CPUs.

Core i7

My take on this is that over the next few years we’re going to see more and more software be optimized for 4 and more cores. Games, I think, are going to need to be built from the ground up to do this (or at least the underlying engines are). This is going to take time, and before game studios put in the effort they’re going to want to see more quad core parts in the hands of gamers of all levels (casual gamers as well as the hardcore enthusiasts).

However, in the short term at any rate, if i7 does end up disappointing gamers this may well leave a gap in the market that AMD could take advantage of. Rather than concentrating on just the CPU, AMD is doing a pretty good job of marketing platforms and here AMD could gain an edge on Intel, especially if it can squeeze more frames per second out of games through streamlining the whole platform.

Intel has released a draft specification revision 0.9 for the Extensible Host Controller Interface (xHCI). The revision, released Wednesday, comes in support of USB 3.0 architecture, also known as SuperSpeed USB. The draft specification provides a standard method for USB 3.0 host controllers to communicate with the USB 3.0 software stack.

One important factor in adopting SuperSpeed USB products is interoperability between multiple devices from different manufacturers. The xHCI draft specification revision 0.9 aims to make interoperability easier to implement, while also making it easier for developers to create software support for the market.

AMD, which along with Nvidia had complained in the past that Intel was not releasing a revision for the USB 3.0 specification, supported the move in a statement that was included in Intel’s news release. “Lifestyles filled with HD media and digital audio demand quick and universal data transfer. USB 3.0 is an answer to the future bandwidth need of the PC platform. AMD believes strongly in open industry standards, and therefore is supporting a common xHCI specification,” said Phil Eisler, AMD corporate vice president and general manager of the Chipset Business Unit.

Dell, Microsoft and NEC also supported the release.

“Dell welcomes the availability of Intel’s xHCI specification because it provides a single interface standard that will expedite the industry transition to next-generation USB 3.0,” said Rick Schuckle, Dell client architecture strategist. “This interface standard is important to ensure that our customers have interoperable USB 3.0 systems, devices and software drivers.”

“Microsoft has developed driver support for the USB industry standard since its inception and is committed to supporting the latest hardware technologies on the Windows platform,” said Chuck Chan, Microsoft general manager of Windows Core OS. “Microsoft intends to deliver Windows support for hardware that is compliant with the xHCI specification; this is a huge step forward in enabling the industry and our customers to easily connect SuperSpeed USB devices to their PCs for exciting new functionality and usages.”

Intel already has plans on making another revision specification — xHIC 0.95 — available in the fourth quarter of 2008.

Source:http://www.crn.com

Intel made it official Sunday—the upcoming Nehalem microarchitecture “tock” will retain the successful Core brand with the first Nehalem processors for PCs to be called Core i7, including an “Extreme Edition” chip due out before the end of the year, according to Intel.

Intel’s metronomic “tick-tock” technology road map includes die shrinks like last year’s move from 65nm to 45nm—the “tick”—and major microarchitecture changes, or “tocks,” like Nehalem. Intel already stuck with the Core brand once before, when the Santa Clara, Calif.-based chip giant opted to retain the brand name for its Core 2 architecture, the previous “tock” before Nehalem.

Intel Core i7 processors, all of them quad-core devices according to Intel, won’t be the only Nehalem products, however.

“This is the first of several new identifiers to come as different products launch over the next year,” Intel said in a statement.

Nehalem’s changes to the Core 2 microarchitecture include the integration of the memory controller on the die, a key part of Intel rival Advanced Micro Device’s architecture for its PC and server processors. Intel calls its integrated memory controller technology QuickPath.

Intel will also offer Hyper Threading with Nehalem, giving each core two threads or eight-thread support overall, as well as a new cache subsystem.

The first Core i7 product is a quad-core Extreme Edition device, the chip maker confirmed without giving more details beyond stating it would be in production “in the fourth quarter of this year” and will carry a black logo.

But several reports state the product in question is a 3.2GHz processor that Intel will sell for $999. Other Core i7 chips reported to be in production by the fourth quarter are 2.66GHz and 2.93GHz products.

It works like an Intel chip, but looks like the Cell processor.

That’s one way of describing the energy-efficient multiple core processors being devised by secretive Montalvo Systems. The Santa Clara, Calif.-based company has come up with a design for a chip for portable computers and devices that–when finished and manufactured–will theoretically be capable of running the same software as chips from Intel or Advanced Micro Devices.

Montalvo’s chips, however, will fundamentally differ from the latest Core or Opteron processors from Intel and AMD in that the cores on its chip won’t be symmetrical, i.e. identical to each other. Instead, Montalvo’s chips will sport a mix of high-performance cores and lower-performance cores on the same piece of silicon, similar to the Cell chip devised by IBM, Toshiba, and Sony, according to sources close to the company.

By merging asymmetrical cores onto the same piece of silicon, Montalvo can cut power consumption by dishing applications that don’t require a lot of computing firepower onto less-powerful, more energy-efficient cores. Applications could conceivably also be shuttled to low-power cores after their need for high-performance elapses: Microsoft Outlook, for instance, requires a burst of performance during the launch phase but far less once it’s running.

Asymmetrical cores can also provide better performance on applications such as video if programmed for that purpose, say proponents of the architecture. The Cell processor became the first chip to successfully champion this idea. The Cell consists of a primary microprocessor core and an array of “synergistic processing elements” that can be programmed to perform discrete tasks like managing networking or video streaming.

Cell chips have primarily been used inside Sony’s PlayStation 3, but IBM has inserted Cell chips in some server blades. Toshiba plans to put the chip inside TVs and may put it inside PCs. (While the initial Cell comes with eight synergistic cores, chips can be made with fewer.) Mercury Computer Systems has also adopted Cell for some computers.

Montalvo has not stated whether it has adopted an asymmetrical core to save power, boost performance on media applications, or both. In fact, the company doesn’t say anything at all. The closest it has come to a public statement are shirts handed out to employees saying that the company can’t say what it is up to. Montalvo declined to comment for this story.

The somewhat different, asymmetrical nature of Montalvo’s chip in part helps explain why investors have put more than $73 million into the Sisyphean task of taking on Intel. Montalvo wants to land its chips into all sorts of portable computers: notebooks, handheld devices such as the OQO, and ornate smartphones. Several companies, however, have tried this and failed because of the daunting nature of trying to compete against Intel. Cyrix, Transmeta, Rise–none of them ever lived up to its advance billing. Only AMD has survived, and AMD has lost more money that it has made in its 30-year plus existence.

Montalvo is funded by people who’ve tangled or been entangled with Intel before too. NEA-IndoUS’s Vinod Dham, who sits on Montalvo’s board, was one of Intel’s chief chip architects during the Pentium era. He then went to NexGen, which designed an Intel-compatible chip, and then AMD when it bought NexGen.

Montalvo’s CEO is Matt Perry, who also served as chief executive of Transmeta, which once tried to take on Intel in notebooks but now largely concentrates on technology licensing. Peter Song, Montalvo’s chief architect, earlier founded a company called MemoryLogix, which tried to build low-power Intel-compatible chips.

VIA’s line of CPUs, developed by its Centaur subsidiary, have focused on delivering “enough” performance at very low power. The Centaur line is also very low cost, due to tiny die sizes relative to Intel and AMD CPUs.

Rather than take Intel head-on, however, VIA’s approach has been to develop a complete platform, based around its tiny motherboards, which are suitable for low power, embedded applications. Some of the more recent products, like the C7 line, have also garnered design wins in low cost “mini-note” laptops and ultra-mobile PCs.

However, the VIA CPUs were also derided as being low performance. “Good enough” was probably good enough for very light duty office applications, “nettop” PCs, and dedicated, embedded applications where power and form factor was critical.

Glenn Henry, Centaur’s chief architect, decided it was time to flex a little design muscle and develop a processor that offered performance good enough to compete in a more mainstream environment.

The VIA Nano architecture certainly has the right ingredients. The CPU is an out-of-order, superscalar design with a substantially beefed-up floating point unit. It is, however, still a very lean design, eschewing enhancements such as simultaneous multithreading. The Centaur team did build in the hooks to build multicore versions of the Nano, but the first CPUs off the fab lines will be single core processors.

Alas, time and technology march on. Intel has adopted the low power religion, shipping iterations of the Silverthorne architecture. Now known as Atom, Intel’s new CPU seems like a throwback: An in-order design that sacrifices advanced architectural features in order to minimize power usage.However, Atom does have one ace up its sleeve: simultaneous multithreading (SMT), which Intel calls Hyper-Threading. That turns out to be pretty important, as we’ll shortly see.


Intel’s newest version of Turbo Memory is trying to do what Windows doesn’t do: transparently optimize Windows for flash memory storage.

At the Flash Memory Summit in Santa Clara, Calif., Intel will be demonstrating its latest version of Turbo Memory based on flash memory to accelerate application performance in Windows.

Intel is offering a “dashboard” for Windows that allows the user to choose and control which applications or files are loaded into the Intel Turbo Memory cache (based on flash memory chips) for performance acceleration. Intel calls this “User pinning.”

Custom pinning profiles can be created to pin applications or files that match the user’s activity, according to Intel. Data intensive programs, gaming, digital media editing and productivity software are examples of applications that will see the most benefit, according to Intel.

Intel is trying to address a longstanding shortcoming of Windows: its inability to take full advantage of flash storage devices. “There are issues related to taking full advantage of the speed of a (flash drive),” said Troy Winslow, marketing manager for the NAND Products Group at Intel, in an interview at the Flash Memory Summit.

Avi Cohen, managing partner at Avian Securities, said he believes this should be an innate part of the operating system. “The more interesting way is to have it built into the operating system,” said Cohen. “I don’t think it gains much traction because I don’t think users want to sit there and start selecting what goes where,” he said. “It was a valiant effort by Intel to accelerate the move toward solid state on PC,” Cohen added.

Winslow, however, said that Intel “has shipped million of units” of Turbo Memory and that he expects some notebook makers to integrate it into high-end lines.

Interestingly, Windows Vista does have a feature called “ReadyBoost” that can “use storage space on some removable media devices, such as USB flash drives, to speed up your computer,” according to Microsoft documentation. This documentation can also be found in “Windows Help and Support” as part of any copy of Vista.

“When you insert a compatible device, the AutoPlay dialog box will offer you the option to speed up your system using Windows ReadyBoost,” the Microsoft documentation says.

In related news, Intel announced a new Z-P230 PATA (Parallel ATA) SSD drive that comes in 4 gigabyte (GB) and 8GB capacities, with a 16GB version following in September. Pricing is $25 for the 4GB version for 1,000 unit quantities and $45 for 1,000 unit quantities for the 8GB version.

ntel has disclosed details on a chip that will compete directly with Nvidia and ATI and may take it into unchartered technological and market-segment waters.

Larrabee will be a stand-alone chip, meaning it will be very different than the low-end–but widely used–integrated graphics that Intel now offers as part of the silicon that accompanies its processors. And Larrabee will be based on the universal Intel x86 architecture.

The first Larrabee product will be “targeted at the personal computer market,” according to Intel. This means the PC gaming market–putting Nvidia and AMD-ATI directly into Intel’s sights. Nvidia and AMD-ATI currently dominate the market for “discrete” or stand-alone graphics processing units.

As Intel sees it, Larrabee combines the best attributes of a central processing unit (CPU) with a graphics processor. “The thing we need is an architecture that combines the full programmability of the CPU with the kinds of parallelism and other special capabilities of graphics processors. And that architecture is Larrabee,” Larry Seiler, a senior principal engineer in Intel’s Visual Computing Group, said at a briefing on Larrabee in San Francisco last week.

“It is not a GPU as many have mistakenly described it, but it can do most graphics functions,” Jon Peddie of Jon Peddie Research, said in an article he posted Friday about Larrabee.

“It looks like a GPU and acts like a GPU but actually what it’s doing is introducing a large number of x86 cores into your PC,” said Intel spokesperson Nick Knupffer, alluding to the myriad ways Larrabee could be used beyond just graphics processing. In addition to the PC, high-performance computing and workstations are two potential markets that were also mentioned.

Intel describes it in a statement as “the industry’s first many-core x86 Intel architecture.” The chipmaker currently offers quad-core processors and will offer eight-core processors based on its Nehalem architecture, but Larrabee is expected to have dozens of cores and, later, possibly hundreds.

The number of cores in each Larrabee chip may vary, according to market segment. Intel showed a slide with core counts ranging from 8 to 48, claiming performance scales almost linearly as more cores are added: that is, 16 cores will offer twice the performance of eight cores.

The individual cores in Larrabee are derived from the Intel Pentium processor and “then we added 64-bit instructions and multi-threading,” Seiler said. Each core has 256 kilobytes of level-2 cache allowing the size of the cache to scale with the total number of cores, Seiler said.

Application programming interfaces (APIs) such as Microsoft’s DirectX and Apple’s Open CL can be tapped, Seiler said. “Larrabee does not require a special API. Larrabee will excel on standard graphics APIs,” he said. “So existing games will be able to run on Larrabee products.”

So, what is Larrabee’s market potential? Today, the graphics chip market is approaching 400 million units a year and has consolidated into a handful of suppliers. “And of that population, two suppliers, ATI and Nvidia, own 98 percent of the discrete GPU business.” according to Peddie.

“And the trend line indicates a flattening to decline in the business…However, Intel is no light-weight start up, and to enter the market today a company has to have a major infrastructure, deep IP (intellectual property), and marketing prowess–Intel has all that and more,” Peddie said.

Larrabee combines aspects of a CPU and GPU

Larrabee combines aspects of a CPU and GPU

(Credit: Intel)

Though more details will be provided at Siggraph 2008, some key Larrabee features:

Larrabee programming model: supports a variety of highly parallel applications, including those that use irregular data structures. This enables development of graphics APIs, rapid innovation of new graphics algorithms, and true general purpose computation on the graphics processor with established PC software development tools.

Software-based scheduling: Larrabee features task scheduling which is performed entirely with software, rather than in fixed function logic. Therefore rendering pipelines and other complex software systems can adjust their resource scheduling based each workload’s unique computing demand.

Execution threads: Larrabee architecture supports four execution threads per core with separate register sets per thread. This allows the use of a simple efficient in-order pipeline, but retains many of the latency-hiding benefits of more complex out-of-order pipelines when running highly parallel applications.

Ring network: Larrabee uses a 1024 bits-wide, bi-directional ring network (i.e., 512 bits in each direction) to allow agents to communicate with each other in low latency manner resulting in super fast communication between cores.

“A key characteristic of this vector processor is a property we call being vector complete…You can run 16 pixels in parallel, 16 vertices in parallel, or 16 more general program indications in parallel,” Seiler said.

Source:http://news.cnet.com

If you want the finest PC processor money can buy, look no further than Intel’s Core 2 Extreme QX9770. Or at least that would be true if you could actually buy it, which is still not possible as we write. Intel has been wowing the press for many months with samples. A full retail launch is long overdue.

Pricey but worth it?

Assuming it is available by the time you read these words, can it possibly be worth over £800? Thanks to a higher 3,2GHz core clockspeed and a uniquely quick 1,600MHz bus frequency, it’s clearly the fastest stock-clocked processor on the planet.

The boosted core voltage also makes it easier to hit really high overclocked numbers. But overall, the end user experience is essentially the same as the Q9550 – a model that costs one third the price. Nuff said.

Cache Type L2
Clock Speed 3.2
Description Quad core, dual die
Features DDR2 support up to 1,066MHz, DDR3 support up to 1,333MHz, SSE4a, Virtualisation, 64-bit data addressing
Installed Cache Memory (MB) 12
Manufacturing Process 45nm
No of Cores 4
Processor Type Intel
Thermal Design Power 136
Price at Launch 952
64 Bit Computing Yes

AMD might have been first to market with dual-core, but there has been a lot of silicon under the bridge since those glory days.

In recent times, Intel’s Core 2 Duo has been showing everyone how dual-core should really be done.

Powerful processor

The E6850 is in fact an older 65nm chip, but it is still powerful. Considering the chip only has two cores to work with, it holds up pretty well to the Phenom 9550, and is a considerable improvement over the E2180.

Compared to the Phenom, the 1333MHz bus seems glacial, but it’s got 4MB of L2 cache, which certainly helps.

Video encoding, while better than the E2180, is average, and really lags behind AMD’s Phenom.

The game scores are strong though and you won’t have many problems running most games on this chip.

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